TEJ3M Specific Expectations

A. COMPUTER TECHNOLOGY FUNDAMENTALS 

A1. Computer Hardware 

A1.1 describe how the internal components of a computer function (e.g., CPU, mainboard, disk drives, RAM, chipset, video card, sound card, expansion slot); 

A1.2 describe various standards for connecting computer components (e.g., parallel port, RS-232, USB, IEEE 1394, VGA, DVI); 

A1.3 describe trends in the development of computer hardware (e.g., size, cost, and speed of processors, memory, and hard drives; video resolution; capacity of optical disks). 

A2. Computer Systems 

A2.1 describe the essential functions and other features of various operating systems (e.g., functions: management of resources, files, processes, and applications; features: services, usability, performance, applications such as text editor, web browser, or media player); 

A2.2 describe changes that may be required when upgrading hardware components or features of a computer system (e.g., BIOS updates, installation of drivers for new hardware, resolution of compatibility issues); 

A2.3 describe the essential functions performed by the BIOS firmware in computer systems (e.g., POST [power on self test], boot sequence, hardware recognition, detection of master boot record); 

A2.4 describe how the BIOS, hardware, and operating system of a computer interact. 

A3. Electronics, Robotics, and Computer Interfacing 

A3.1 identify and describe the functions of electronic components (e.g., resistor, capacitor, diode, LED); 

A3.2 describe the function of electrical devices used in control systems (e.g., stepper motor, direct-current motor, touch sensor, accelerometer, optical sensor, power supply); 

A3.3 calculate the values of components in electronic circuits using fundamental laws (e.g., Ohm's law, Kirchhoff's laws); 

A3.4 explain the importance of advances in electronics (e.g., compare size, cost, and performance of vacuum tubes, transistors, and integrated circuits); 

A3.5 compare the advantages and disadvantages of interfacing using desktop computers, micro-controllers, and programmable logic controllers. 

A4. Networking Concepts 

A4.1 explain fundamental network concepts (e.g., bandwidth, throughput, full duplex, half duplex); 

A4.2 explain the fundamental aspects of TCP/IP addressing as it pertains to workstations on a network (e.g., workstation IP address, subnet mask, MAC [media access control] address, default gateway address); 

A4.3 describe various services offered by servers to network clients (e.g., HTTP, FTP, SMTP, telnet, printing, file transfers and storage, login); 

A4.4 describe methods for making a network secure (e.g., firewalls, data and password encryption, user authentication, WEP or WPA keys, security of server room). 

A5. Data Representation and Digital Logic 

A5.1 describe binary and hexadecimal numbers, and convert positive integers among decimal, binary, and hexadecimal number systems; 

A5.2 compare binary and hexadecimal representation of addresses and data (e.g., absolute addressing, character codes, colours); 

A5.3 relate Boolean algebra to the fundamental logic gates and to combinations of these gates, using symbolic, algebraic, and numeric representations. 

B. COMPUTER TECHNOLOGY SKILLS  

B1. Hardware Solutions 

By the end of this course, students will: 

B1.1 build a computer from parts to meet specified requirements (e.g., for gaming, business, entertainment, media centre, or graphic design); 

B1.2 use correct procedures to prevent damage to sensitive components (e.g., use anti-static wrist straps and mats, disconnect power when inserting expansion cards); 

B1.3 install and configure peripheral devices in a computer system (e.g., printer, video camera, external drives); 

B1.4 document maintenance and troubleshooting of computer hardware on a day-to-day basis (e.g., use a journal or log to record work done, time taken, problems found, solutions attempted, and results). 

B2. Computer Systems 

B2.1 set up and configure a home office system (e.g., computer, scanner, printer, appropriate software); 

B2.2 use system utilities for optimization and backup (e.g., defragment files; scan hard drives for defective sectors; run complete, incremental, and differential backups); 

B2.3 configure a computer system to use multiple operating systems (e.g., dual boot, virtual machines). 

B3. Electronics, Robotics, and Computer Interfacing 

B3.1 use a design process (see pp. 22–23) to design and safely construct and test interfacing or robotics circuits (e.g., for LED traffic lights, VU meter, alarm system, or motor control), using appropriate materials and techniques, including soldering; 

B3.2 troubleshoot an electronic circuit using appropriate methods and test equipment (e.g., methods: isolation and substitution of components; equipment: multimeter, oscilloscope, logic probe); 

B3.3 draw and interpret diagrams that represent circuit components and functions (e.g., schematic diagram, block diagram, flow chart); 

B3.4 use computer programs to simulate circuit performance and to draw schematic diagrams and circuit layouts (e.g., circuit simulator, schematic capture software, printed circuit board layout software). 

B4. Network Setup and Management 

B4.1 design, install, and configure a peer-to-peer network (e.g., choose appropriate computers and network interfaces, construct cables, enable file sharing) using appropriate tools, materials, and equipment (e.g., UTP cable, 8P8C connectors, crimping tool, cable tester); 

B4.2 draw diagrams of various LAN types (e.g., peer-to-peer, client-server) and topologies(e.g., bus, star, ring); 

B4.3 construct various network cables (e.g., straight-through, crossover); 

B4.4 use a variety of methods to verify the operation of a network (e.g., visual inspection, ping, ipconfig, telnet, tracert, arp); 

B4.5 use a problem-solving process (see pp. 21–23) to troubleshoot networks. 

B5. Computer Programming 

B5.1 use constants, variables, expressions, and assignment statements correctly, taking into account the order in which operations are performed; 

B5.2 use input statements, output statements, selection structures, and repetition structures in a program; 

B5.3 use a design process (see pp. 22–23) to write, test, and debug a computer program that controls and/or responds to the inputs from an external device (e.g., LED array, motor, relay, infrared sensor, temperature sensor). 

C. TECHNOLOGY, THE ENVIRONMENT, AND SOCIETY 

C1. Technology and the Environment 

C1.1 describe the effects of computer and electronic technology on the environment (e.g., accumulation of electronic waste, including lead and other toxic materials used in computers; release of ozone-destroying chemicals used to wash soldering flux from circuit boards; energy consumed by computers left in standby mode; fuel consumption and air pollution reduced by computerized traffic-control systems); 

C1.2 outline how community partners and government agencies apply the reduce/reuse/recycle concept to computer technology. 

C2. Technology and Society 

C2.1 describe the benefits of computer and electronic technology for society (e.g., greater efficiency and lower costs for information services, improved access to technology for economically disadvantaged people and nations, development of a "global village"); 

C2.2 describe some of the drawbacks of computer and electronic technology for society (e.g., loss of privacy, infringement of intellectual property rights through unlicensed copying and electronic distribution, a more sedentary lifestyle, spam, telemarketing, Internet gambling addictions). 

D. PROFESSIONAL PRACTICE AND CAREER OPPORTUNITIES 

D1. Health and Safety 

D1.1 comply with relevant industry practices, standards, and related legislation to ensure workplace safety (e.g., standards and regulations specified in the Workplace Hazardous Materials Information System [WHMIS] and the Electrical Safety Code; grounding and enclosure standards for electrical circuits; ergonomically sound workplace 
arrangements and practices); 

D1.2 describe and use appropriate equipment, techniques, and strategies to avoid health and safety problems associated with computer use (e.g., back injuries from improper lifting of heavy equipment, repetitive strain injuries, eye strain). 

D2. Ethics and Security 

D2.1 describe the components of an acceptable-use policy for computers (e.g., restrictions on commercial or personal use, prohibition of inappropriate content, protection of privacy); 

D2.2 explain the importance of and comply with software licensing legislation (e.g., copyright and patent acts); 

D2.3 explain the importance of security (e.g., password protection, encryption) for confidential data and other sensitive electronic information (e.g., to protect against industrial espionage or identity theft). 

D3. Career Opportunities 

D3.1 describe various careers related to computer technology and electronics that require postsecondary education (e.g., computer engineer, systems analyst, network analyst, information technology technician); 

D3.2 describe entry requirements, including computer expertise, for careers related to computer technology (e.g., apprenticeships, university programs, college programs, industry certifications); 

D3.3 identify groups and programs that are available to support students who are interested in pursuing non-traditional career choices in computer technology (e.g., mentoring programs, virtual networking/support groups, specialized postsecondary programs, relevant trade/industry associations); 

D3.4 demonstrate an understanding of and apply the Essential Skills that are important for success in the computer technology industry, as identified in the Ontario Skills Passport (OSP)(e.g., reading text, writing, document use, computer use, oral communication, numeracy, thinking skills); 

D3.5 demonstrate an understanding of and apply the work habits that are important for success in the computer technology industry, as identified in the Ontario Skills Passport (e.g., working safely, teamwork, reliability, organization, working independently, initiative, self-advocacy); 

D3.6 maintain an up-to-date portfolio that includes pieces of work and other materials that provide evidence of their skills and achievements in computer technology (e.g., Passport to Safety certificate, OSP Work Plan, OSP Transition Plan, circuit diagrams, photographs of projects, video of working robot), and explain why having a current portfolio is important for career development and advancement. 

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